﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Globalization;
using UnityEngine;
namespace Common
{
    [Flags]
    public enum OnBeatDefine
    {
        None,
        /// <summary>
        /// 基本攻击
        /// </summary>
        Basic,
        /// <summary>
        /// 晕
        /// </summary>
        Dizzy,
        /// <summary>
        /// 倒地
        /// </summary>
        Collapse 
    }
    [Flags]
    public enum MonsterState
    {
        None,
        /// <summary>
        /// 已经死亡，但是要等待结束
        /// </summary>
        DeadReady,
        /// <summary>
        /// 已经死亡，结束
        /// </summary>
        Dead,
        /// <summary>
        /// 站立
        /// </summary>
        Stand,
        /// <summary>
        /// 倒地
        /// </summary>
        Collapse,
        /// <summary>
        /// 基本攻击
        /// </summary>
        BasicBeat,
        /// <summary>
        /// 倒地爬起
        /// </summary>
        StandUp
    }
}

